From Takedown to TypeScript: A Retro Game Engine Story
Thanks to the wonderful approachability of the web, I remade Super Mario Bros. in HTML5 and got taken down by Nintendo. We'll cover the journey of how I started that project, what made it successful, and how a modular game engine in TypeScript is emerging from its ashes.
Illustrations made possible by our friends at NewRelic ❤️
About Josh Goldberg